Job Posting Title:
Generalist (Environments)
Req ID:
10070280
Job Description:
Position Summary
Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.
What You’ll Do
- Create original 2D and 3D content that may comprise part or all of an environment
- Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
- Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and Generalist Supervisors, and dial in the look of the element before handing to final comp
- Participate in team reviews of work under development
- Mentor Apprentice and Jr. Artists and be able to assist them with their shots
- Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
- Create maps in 2D and set up basic shaders for look development
- Create basic lighting setups in complex shaders that look convincing and render efficiently
- Source suitable reference materials for required assets
- Special projects as needed
What We’re Looking For
- At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
- Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
- Demo reel required
- High level of problem solving or creative thinking skills
- Must have extensive knowledge of Matte Painting techniques
- Strong English communication skills
- Fluent in Photoshop
- Fluent in 3dsmax, Maya, Houdini or similar
- Fluent in Vray or MRay or similar ray trace renderer
- Comparable software experience considered
- Demonstrated ability to quickly pick up new software
- Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
- Understanding 2D compositing software
- Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
JoinILM
The hiring range for this position in Vancouver is C$84,100 to C$107,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Job Posting Segment:
ILM Vancouver
Job Posting Primary Business:
ILM Vancouver
Primary Job Posting Category:
Matte
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Vancouver, BC, Canada
Alternate City, State, Region, Postal Code:
Date Posted:
2023-11-09