Job Posting Title:
Generalist (Environments)
Req ID:
10094814
Job Description:
Position Summary
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Our Generalist department is a very unique department. Here, Generalists independently build complete or parts of photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots. They demonstrate high skills in digital and traditional arts with a good eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.
We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.
What You’ll Do
Create full or parts of CG environments from scratch for a shot or multi shot sequences
Build assets for the environment (model, texture, look development)
Set dress and assemble environments for shots or sequences
Establish light rigs
Render and deliver passes for the compositing team
Develop artistic and technical solutions that meet the direction of the show
Participate in team reviews of the work under development
Work under the direction of the lead and supervisor of the show
Optimizing the environment creation to be able to render it efficiently
Understand and address feedback in a timely manner
Encourage teamwork by sharing knowledge and mentor more junior artists
Understand DMP techniques and know when it is best to use them
Look for solutions that will give the fastest result with the best quality to achieve a desired look
Show regular progress to the lead and supervisor
Produce work within the production schedule
Communicate respectfully and effectively with the rest of the team
What We’re Looking For
3+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 5+ years of relevant professional VFX experience in lieu of education
Shown ability in most CG techniques, including modeling, texturing, shading, lighting, look development, and compositing
Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
Demo reel and shot breakdown (required)
Great level of problem solving and creative thinking skills
Good knowledge of Matte Painting techniques as well as 3D environment techniques
Good knowledge of the following software:
Photoshop
3ds Max, Maya, Houdini or similar
Vray, RenderMan or similar renderer
Nuke or similar compositing software
Knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
Demonstrated ability to learn new software quickly
Strong communication skills
Being curious of new tools and technologies to improve efficiency
Eagerness for improvement, of attention to details and photo realism of your work
Desire to grow with the company
JoinILM
The hiring range for this position in Vancouver is C$84,100 to C$107,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Job Posting Segment:
ILM Vancouver
Job Posting Primary Business:
ILM Vancouver
Primary Job Posting Category:
Matte
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Vancouver, BC, Canada
Alternate City, State, Region, Postal Code:
Date Posted:
2024-07-03